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Borderlands 3 1.12 Update Patch Notes | Mayhem 2.0, Revenge of the Cartels, and more - barnesginee1937

The new Borderlands 3 1.12 update will be available to download across PS4, PC, and Xbox One from 12 PM (midday) PDT, April 23, 2020. Information technology's a wide update, and you can skip to the end of this guide to register through the complete (real lengthy) tilt of Borderlands 3 1.12 update patch notes. Stick with us, meanwhile, for a quick fix of the Borderlands 3 translation 1.12 update highlights. Discover everything being added to the gage, including the Retaliate of the Cartels Seasonal worker Event, Mayhem 2.0, and more.

Borderlands 3 1.12 Update Highlights

Borderlands 3 1.12 update

As stated above, this is a massive update to Borderlands 3. There's a huge number of patch notes to scroll through. The main heart of the update, however, is the introduction of the new Revenge of the Cartels Seasonal worker Event and the Mayhem 2.0 update. Read on below for more details regarding both.

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Revenge of the Cartels Seasonal worker Event

The Revenge of the Cartels Mollify Outcome start and end dates are as follows:

  • Start date: April 23
  • Destruction appointment: June 4

The event includes a other field to explore, new enemies to kill, limited-time Challenges, and plenty of new Geared wheel to regain and fit. You'll be fight against Ne Cartel Operatives and Cartel Thugs, which bequeath turn up throughout the macrocosm. Defeat the Eridium Cartel Underbosses that can appear as reinforcements alongside Cartel Thugs to earn Hideaway Coordinates. Once you have sufficient Coordinates, Maurice will capable the portal site to Villa Ultraviolet. Earn these rewards during the Season Event:

  • 3 Challenges: 'VECH-tor Artwork' Reverberation Device Skin
  • 6 Challenges: 'Retro Outrunner' Weapon Trinket
  • 10 Challenges: 'Framed Firewall' Room Ornament
  • 14 Challenges: 'Hotline Pandora' Vault Hunter Headspring
  • 18 Challenges: 'Death by Filigrees' Bank vault Hunter Skin

Havoc 2.0

When you complete the Borderlands 3 story, you'll unlock Mayhem Mode. Afterwards the update, it is now Mayhem 2.0. Just channelise to your ECHO Twist to access Mayhem 2.0 whenever you want. There are now 25 new modifiers in playact, each 1 rated either Easy, Medium, Rocky, or Selfsame Problematic. The higher the Mayhem level, the improve the rewards.

Along with the new Havoc update and the Seasonal Consequence is a load of gameplay changes and bug fixes. Check out the patch notes below for many information.

Borderlands 3 1.12 Update Patch Notes

Borderlands 3 1.12 update

Check the complete list of Borderlands 3 1.12 update patch notes on a lower floor, courtesy of Gearbox:

New Content

  • Added support for Revenge of the Cartels, the radical seasonal worker event happening from April 23 to June 4!

Our cross-perceptiveness investigator Maurice is plunk for, but he's gotten himself mixed up with a rough crowd, and he's in real time in debt to Eridium Cartel kingbolt Joey Ultraviolet. It's now up to you to accept Joey Ultraviolet and his gangs of underlings to keep Maurice's hide.

  • Permanently updated Mayhem Way to Mayhem 2.0

Constancy

  • Addressed a reported crash that could occasionally occur when dying and respawning in Slaughterstar 3000
  • Addressed a rumored crash that could sometimes occur aft exiting the Ammo Dump vendor menu
  • Addressed a according crash that could sometimes occur after saving and reloading after completing the "Photograph pipe" objective for The Nibblenomicon in Dustbound Archives
  • Addressed a reported runtime crash
  • Addressed a reported clang that could sometimes occur when punching enemies with the Static Advert artefact equipped
  • Self-addressed a reported dash that could sometimes occur when loading into a cross platform halting academic session via an tempt
  • Self-addressed a reported concern that players would occasionally showdown a hitch when completing a Crew Challenge

Web and Multiplayer

  • Addressed a reported concern that much players were incapable to join the host later on being kicked to the Main Menu and immediately opening the Roll Bill of fare
  • Self-addressed a reported vexation that players would not be able to join a host if the host lately changed to a Sir Thomas More unobstructed network mode
  • Addressed a reported concern that the timers in Trials would not intercept after the master of ceremonies drop by the wayside out
  • Addressed a reported concern that players were able to see planets before they are intended to at the hyperspace terminal in their game if they joined a host's game that is advanced advance in the game
  • Addressed a reported concern that strip was spawning at the wrong level for multiplayer players earlier the player selected a character
  • Addressed a reported issue with the Kaleidoscope Cajan pea pistol where it was not firing amped shots for clients when aiming dejected sights in multiplayer
  • Self-addressed a reported concern that Eridian chests did not always look for all players in Skywell-27
  • Addressed a reported replication put out with the Blue Fire Boss in Slaughterstar 3000
  • Addressed client fictitious character campaign replication thusly that events with movement simulations would appear the unvaried on host and client
  • Self-addressed a reported concern that detonative barrels would not systematically seem for players if the barrel was not in view of the host
  • Addressed a reportable concern that Ratch would disappear for the guest when violent death them with gore censored
  • Addressed a reportable concern that players would consistently hitch when any reciprocal object with a sub carte is hit with Atlas trailing darts
  • Addressed a reported concern that players were bring charged more than the listed price when replenishment ammo at an Ammo Dumpsite vendition machine
  • Addressed a reported concern that Mayhem dismantle was not displaying correctly for clients
  • Addressed a according concern that the legion player could appear invisible for clients if the server respawned an Outrunner and promptly exited it
  • Self-addressed a reported concern that players would occasionally experience stuttering while driving in a fomite
  • Self-addressed a reportable business concern that vehicle loadouts were not updated properly on the client thespian
  • Addressed a reported concern that an Eridian crystal could follow destroyed multiple times when players would juncture a game in Skywell-27
  • Addressed a reported care that the host player, while in Iron Bear, could remain in a client's room when they leave Sanctuary Troika
  • Addressed a reported touch on that some players would see the character select screen out at the wrong hour if they joined when the innkeeper was viewing the introduction
  • Addressed a reported pertain that the host player's name would not appear properly when joining another actor in LAN

Cogwheel

Added extra SDU's for bank size, backpack size, heavy ammo and sniper rifle ammo

With all the new gear that has arrived via DLCs 1 and 2, and events the like Disorganised Hearts Day and Revenge of the Cartels, we thought it was prison term to expand the coin bank erstwhile once more. You can now purchase 100 additional spaces for the swear, arsenic healthy as 10 more spaces for your character's rucksack! With Mayhem Mode 2.0 launching today, we as wel thought it was seize to allow players to carry more Heavy Weapon ammo and Precision rifle ammo, soh make sure to purchase those SDUs, and the others, on Sanctuary III.

  • Self-addressed an exploit where players could continuously increase stats that are triggered when shields are broken whole or by continuously jumping off the map and anxious, such as with the Anteater Unreal Shield: "Band of Sitorak"
  • Self-addressed a reported concern that the projectiles from the Shooting Star shield would not spawn properly
  • Addressed a reported concern that artefact drops were wanting a stat impute when showing artefact with a indisputable combination of primary and secondary stats
  • Addressed a according concern that the Combustion effect persisted when travelling later on breaking the Stauros' Burn mark Legendary COV Lash out Rifle
  • Addressed a reported relate that the Knife Drain artifact was not applying the correct percentage of healing
  • Self-addressed a reportable concern that where artifacts with the Knife Drain power lifesteal for 100% of the damage dealt
  • Addressed a reported concern that the Buzzsaw projectile damage was incorrectly listed when showing the Road Warrior artifact

Miscellaneous

  • Optimized caption speed
  • Updated credits
  • Addressed multiple issues that could sometimes occur with the credits when standing in the Eridian urine spell the cutscene is triggered in Destroyer's Rift
  • Addressed a rumored concern that players could now and again lose functionality when Fast Road
  • Addressed a reported concern that players could be left in a slowed down state after leaving a cinematic
  • Addressed a reported come to that trailer images along the map would persist visible when viewing various other icons and challenges passim the ECHO menu
  • Addressed a reported concern with placeholder texts appearing in the ECHO mapping patc in Cathedral of the Twin Gods
  • Addressed a reported concern that placeholder schoolbook was present on the ECHO map and users were unable to reach the Orbit Opinion during "The Great Vault" in the Duomo of the Twin Gods
  • Addressed a reported concern that players were unable to Fast Travel while other players were connection
  • Self-addressed a reported concern that the host musician would be unable to Fast Travel to a move on station in the same map while some other player was in a fomite
  • Addressed a according concern that the Fast Travel station icon did not display correctly when active away another player in Floodmoor Basin
  • Self-addressed a reportable concern that Sanctuary III would be deselected when quickly scrolling through the Expedited Travel list
  • Self-addressed a reported concern that the level travel base is not right displayed for the drop pod in Sanctuary Triad
  • Self-addressed a reported concern that Named NPCs on Sanctuary III were not able to be interacted with during the "Beneath the Line of longitude" mission
  • Addressed a reported concern that FaceFX would stop working some sequences
  • Addressed a reported concern that Better-looking Jackie's shield drone would not repeat properly for players
  • Self-addressed a rumored concern that aim assist would jitter when aiming at Loot Guardians
  • Cash pickups now level synchronize correctly
  • Self-addressed a reported fear that Mayhem Fashion would continue active after resetting mission progress in TVHM
  • Addressed a reported concern that an Eridian Husk could not be destroyed in the Cathedral of the Twin Gods
  • Addressed a reported concern that VO dialogue would repeat when listening to an ECHO log in splitscreen
  • Self-addressed a reported concern that enemy vehicles could short disappear
  • Self-addressed a reported concern that players could breed into the incorrect correspondenc if they signed out during a mapping transition
  • Self-addressed a reported concern that the screen would shake and the controller would vibrate when that histrion hijacks the flamethrower turret in Sandblast Scrape
  • Addressed a rumored concern that the Day/Night cycle would suddenly alter during the Tyreen fight along Ruiner's Severance
  • Self-addressed a reported concern that players could be left unable to hear each other if a player connects a headset spell the title was abeyant
  • Self-addressed a reportable care that players were able to turn in a teammate's vehicle for parts if the mate respawns their fomite patc another player is in IT
  • Self-addressed a according concern that limited damage text was non localized
  • Addressed a reported concern that the Eridium surrounding Tyreen's sports stadium in Ruiner's Severance does not damage the player when the player slides through IT
  • Self-addressed a reported concern that the beam set on from Graveward's capitulum did not do the appropriate amount of damage
  • When selecting a level transition in the Zone Mapping, the viewed map is now changed to where you would go
  • Addressed a reported vexation that Logitech equipment would flash it's respawn colours not-stop when entering spectator modal value in Takedown
  • Addressed a reportable concern that players who are in spectate mode would make experience from other player's kills in Put-down
  • Addressed a reported pertain that objects and characters in movement will shake OR jitter when viewed in Photo Way while the motion obnubilate settings are enabled
  • Addressed a reported touch that the icons for weapon parts inside the inspection menu appeared as question marks when in Chinese
  • Addressed a reported concern with the ECHOCast Extension where a viewer could bring up multiple Moxxtail Event when donating bits just as the timer is approximately to go to the voting phase
  • Addressed a reported concern that random actors could cost teleported when playing a level sequence
  • [PS4 Only] Addressed a reportable concern that an unresponsive screen was displayed when booting the title of respect on PS4
  • Addressed a reportable concern that cleanup a Behemoth enemy during their roquette attack causes the attack to persist after death
  • Addressed a reported business organization that the subtitles of the intro cinematic for Moxxi's Heist of the Handsome Kitty were non localized
  • Addressed a reported concern that NPCs were non fighting during the "Guns of Reliance" missionary post in Floodmoor Washstand
  • Addressed a reported vexation that the minimap icon did not show for the Moxxitail toast event
  • Addressed a reported concern that the Marcus skip medium cutscene VO was non localised when attempting to admittance Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock
  • Fixed a reported issue where black texture were present throughout
  • Addressed a reported concern that Vaughn's cape would be flexile patc impulsive during "Angels and Speed Demons" in Sandblast Scar
  • Addressed a reportable come to that the mapping transition counter would not be visible to players
  • Added previous micropatches to the spunky code

Audio

  • Addressed a reported issue where subtitles for Eridium Penning would not be synced with the audio
  • Addressed a reported issue where subtitles could occur of synchronize with VO if the ECHO log is closed a few seconds after replaying an ECHO log
  • Implemented a method of manually timing subtitles
  • Self-addressed a reported issue where sound from the Tyreen, Troy and Lilith cinematic in The Droughts posterior cost heard again if the node disconnects and rejoins
  • Addressed an audio issue with the Pyscho Badass solid ground slam dance
  • Addressed a according issue where all players would listen audio and see subtitles when the host participant watched the introduction telecasting of Borderlands Science
  • Addressed a reportable issue that causes perceptible clicking and popping with fast blown objects
  • Addressed a according issue where the cinematic music didn't play for players when driving with Maya in Below the Height
  • Self-addressed a reported cut where the cuticle dome in Meridian Metroplex did not have any sound

Borderlands Scientific discipline

  • Addressed a reported concern that a Borderlands Science icon appeared on the HUD even if the player didn't roleplay Borderlands Scientific discipline
  • Addressed a reported concern that players are unable to cancel the Booster verification with the leakage key in the Booster shop of Borderlands Science
  • Self-addressed a reported worry that the incorrect Borderlands Science booster icon was displayed on the HUD
  • Addressed a reported exploit with Borderlands Science where the booster continuance would readjust to the first duration when delivery and reloading the game
  • Addressed a Borderlands Science concern where the thespian could get stuck in an empty puzzle block out if help is accessed before receiving a "Puzzle Download Error" message

Characters

Buffs for Moze, the Cannoneer

During our investigations into Moze's viability, we determined a handful of changes that we were unable to include as a hotfix and are now included into today's patch. Specifically, we've made some changes to provide a hardly a of her skills to regenerate wellness, or her shields. We've also increased the damage output of a a few skills.

  • Dakka Bear – When a player is in the gunner's nest, Iron Bear's weapons and turret bequeath now administer increase damage
  • Force Feedback – Added an insistent 10% harbour restore on top side of immediately beginning shield recharging
  • Rushin Offensive – Added to skill: While sprinting, the Gunner also steals health with her weapons
  • Redistribution – Adds health regeneration as well as ammo regen subsequently crit
  • Scrappy – Adds weapon damage to the skill
  • Torgue Ill-tempered-Promotion – Skill also now increases squelch damage
  • Vladoff Ingenuity – Skill besides today provides a cuticle regen rate bonus
  • Addressed a reportable concern that the Gunner could sometimes be ejected from Iron Bear when another player Fast Travels in the same map
  • Addressed a reported concern that shields were no longer regenerating when the Terrified health regeneration anointed part was treated with the Bloodletter Class Mod on the Machine gunner
  • Addressed a reportable touch on that the Gunner could escape the map aside activation Iron Bear sporty before arrival a vote down volume
  • Addressed a reported concern where the Forge capstone power for the Machine gunner would not fill up the user's magazine when the military reserve ammo is occupied up after firing the weapon
  • Addressed a reported concern that the bubble shield was not consistently activating when ejecting the Iron Bear before the shield was deployed while using the Security Bear and Auto Take over skills
  • Addressed a reported touch on that the pattern scrimmage attack while in the Iron Suffer did not launch explosive barrels
  • Addressed a reported concern that the Siren's character model would remain in the Blitz aliveness aft activating IT
  • Addressed a reported concern that the Siren's Sustainment skill would non solve while Infusion was active when victimization normal bullet scathe
  • Addressed a reported concern that the Siren's Fracture acquirement did non trigger Phaseslam anointed parts
  • Self-addressed a reported concern that the Siren's Indiscriminate skill would reflect Torgue projectiles nearby when the Siren damaged herself with it
  • Self-addressed a reported concern that the Siren's Helping Hands resistless skill did not readjust the length if it volition even active when the Action Attainment came off cool down
  • Addressed a reported touch that the Siren's Remnant passive skill did not function after killing an anointed enemy
  • Addressed a reported concern that the elemental projectiles from the Siren's Deliverance acquirement would not ever seek out enemies
  • Self-addressed a according concern that the Siren's Glamour Glamour skill would cause confused enemies to get on condition and change allegiance
  • Addressed a reported concern that the Beastmaster's Lick the Wounds passive skill did non apply it's 30% damage boost after reviving
  • Addressed a according concern that the Beastmaster's chance to raise an extra rocket per shooter from Two F4ng pot be stacked if the player respec's after triggering the skill
  • Addressed a reported concern that pet healing from Beastmaster's Who Saved Who skill could last for longer than intended subsequently impairment is finished to the player
  • Addressed a reported fear that the Beastmaster's Who Reclaimed Who skill did non let players to heal their preferred aside dealings equipment casualty
  • Addressed a reported relate that the Beastmaster's Ambush Predator skill did not have an ikon along the Department of Housing and Urban Development indicating when IT was active
  • Addressed a reported worry that the Beastmast's action skill cooldown reductions from Head Count during Dissolve were lost along action skill end
  • Self-addressed a reported concern that the Beastmaster's Lick the Wounds passive skill did non give its 30% damage promote after reviving
  • Self-addressed a reported concern that damage complete clock time would break or reset the stacked furbish from the Beastmast's St4ckbot grade mod
  • Addressed a reported visual issue with the Beastmaster's Roy4lty head
  • Addressed a rumored concern that the In operation's Death Follows Penny-pinching attainment did not modify the damage of the kill skill Best Served Cold
  • Addressed a reported concern that the Operative's Schadenfreude skill did not apply when damaged aside vehicles operating theater other non-foe sources
  • Addressed a reported touch on that the In force was able to gain more ammo than intended when using Digi-Clone with the Double Barrel skill
  • Addressed a reported concern with the Operative where the Calm, Caller, Collected skill would not trigger when an enemy was frozen away the Operatives's Digi-Clone when victimisation the Twofold Barrel skill.
  • Addressed a reported concern that the Postoperative's Digi-clone would share terms when the player still has shield capacity available when using the Digital Distribution attainment
  • Addressed a reported concern that some enemies' projectiles could damage the Private investigator when holding the shield

FX

  • Addressed a reportable business organization that the Cyclone had no VFX
  • Addressed a reported concern that the Bangarang XL bullet VFX would stay on on the host's CRT screen when thrown by a client in Athenas
  • Self-addressed a reported concern that tether FX did not target the Rampager when throwing grenades with lingering or elemental tether effects.
  • Addressed a rumored concern that incorrect FX decalcomania was used on Katagawa Jr's helmet during his cinematic in Atlas vertebra Military headquarters
  • Addressed a reported concern that the shell hex tiling for damage feedback would transfer settled on video display resolution
  • Addressed a reported business that the Prosperous 7 roulette FX did not appear properly in multiplayer
  • Self-addressed a reported concern that particles could obstruct the player's view if entering Iron Wear while status effects were active

Mission

  • Addressed a reported concern that opposition Hover Technicals could embody hijacked during the "Hostile Coup d'etat" mission
  • Self-addressed a potential blocking agent that sometimes occurred when players parked another fomite can the Golden Chariot as it travelled done the sub during "Blood Repulse" on The Splinterlands
  • Addressed a potential blocker that could sometimes occur if the player killed the best wave of enemies in the Manipulate Room before Rhys and Katagawa's duologue triggered during "Quad Laser Tag" in Skywell-27
  • Addressed a potential blocker that could sometimes occur in "Who Wants to Eruption a Bazillionaire" mission if a player was lasting at the threshold into Killavolt's arena when the last mission item was picked up, causing the door to not wide
  • Addressed a potential blocker that sometimes occurred from fast traveling when progressing the "Come near Freddie" objective of the Winners and Losers military mission in Impound Deluxe
  • Addressed a reported concern that BALEX would float and move after completing the "Kill Tyrant" oblique case during the deputation "The House Precious stone"
  • Addressed a reported vexation that Clay would teleport away from Reliance afterward receiving the "Surveil Clay" objective in the "Cold equally the Grave" mission
  • Addressed a reported concern that the roller coaster in The Splinterlands does non blockage in the correct spot for players and caused them to become stuck
  • Addressed a reportable potential blocker that sometimes occurred when thrifty and reloading when progressing the "Come on Freddie" objective of the Winners and Losers mission in Impound Deluxe

UI

  • Addressed a reported concern that the Tutorial Hint bar did not change over textual matter to images decently
  • A visual message immediately appears stating wherefore players cannot move back when attempting to conversion from the Vault of the Waster spell other players are showing the end credits
  • Addressed a reportable concern that the Friends Nearby icon would come out remove the map in the ECHO menu
  • Addressed a reported occupy that could prevented players from assigning keys to the Walking setting under the Miscellaneous (On foot) family of the controller tag after setting the button system to Classic
  • Addressed a according issue that could foreclose players from accessing or changing the Driving bound keys of Strike out Direct and Previous/Incoming Active Mission after scope the Button scheme to Classical
  • Addressed a reported concern that custom waypoint did not appear correctly when placing them with mouse and keyboard later on selecting the Challenges tabloid
  • Addressed a reported interest that the progress meter for the maps would summate Zone March on instead of Crew Challenges when selecting the Challenges tab from the Orbit View in the Echo Represent
  • Self-addressed a reported concern that the interface for Photo Way would appear over other menus when pressing P in compounding with various other keys
  • Addressed a reported concern that the thumbnails in the trade card would not appear correctly when scrolling through them
  • Addressed a reported concern that incomplete dialog would display on top of functional menus when the user attempts to send mail for the social menu if SHiFT becomes unavailable
  • Addressed a reported concern that the indicator for a new item was not clarification from the backpack slots in the Ring armor and Item Trading menus
  • Updated default values for left and right deadzones to 0.15 on consoles
  • Addressed a reported concern that a thickheaded black outline remains indefinitely on pinged objects after the ping has expired
  • Addressed a reported concern that many than 1 player was unable to ping the same object
  • Removed pings from players in medium mode
  • Addressed a reported concern that thumbnail images were loaded each time an item is marked every bit trash or favorite
  • Addressed a reportable concern that the color menu would not routine properly if a player selected a color right after victimisation the Quick Change post
  • [PC Only] Addressed a reported concern that the incorrect button prompts appeared in-game when victimization a PS4 controller on PC
  • Addressed a reported occupy that on-screen button prompts did not update properly when switching between controllers
  • Self-addressed a reportable business that missions for the same DLC were biloculate into cardinal different categories when classification them in the mission log past Add-On Content
  • Addressed a rumored occupy that no card option Beaver State UI was on hand when disconnecting the network cable during matchmaking

ECHOcast Patch Notes

  • Updated to support new items included in the April 23 Borderlands 3 patch
  • Late joiners should now see more dead on target contribution timer during a Moxxtail upshot

Hotfix Notes

In that workweek's hotfixes we self-addressed some reported community concerns! To put on hotfixes, wait at the main menu until you construe a sign that says "Hotfixes Practical"! If you are experiencing whatever issues or want to provide feedback, please submit a ticket to accompaniment.2k.com 1.

  • Activated the Loot the Universe outcome on Pandora

Farm both Legendaries across the galaxy during Borderlands 3's Loot the Universe miniskirt-events! This week, jump into Pandora until April 30 at 8:59 AM Platinum!

  • Addressed a concern that DLC Legendary artifacts "The Off-white of Ineffable Knowledge" and "Tomfoolery" were able to beryllium used when the player did not own the Guns, Love, and Tentacles DLC
  • Addressed a reported pertain that Action Skills would sometimes stop functioning temporarily for the Operative when getting a Second Wind while the Action Skills were still overactive
  • Addressed a reported concern that the Enchantress's Someone Sap skills would sometimes target another playing in Fight for you Life, rather than the player using the skill when missing health
  • Added the Legendaries "Skullcrusher" and "Cockybastard" to the boss loot pools in the Guns, Love, and Tentacles DLC
  • Addressed a according concern that the Stauros' Burn Assault Rifle's combust artillery effect was sometimes not triggering when break
  • Self-addressed a rumored concern that it was sometimes possible to use the Siren's Phaseslam ability on the stairs leading to Joey's arena and prevent them from flattening
  • Addressed a reported concern that a black screen out would sometimes appear for about 30-seconds when watching the ending of the Katagawa Junior deed of conveyance notice during "Atlas, At Last"
  • Self-addressed a reported come to that exploding enemies would sometimes non break when self-destructing with the Sidekick System of rules Mayhem Modifier gene

Source: https://www.gamerevolution.com/guides/644270-borderlands-3-1-12-update-patch-notes-mayhem-2-0-revenge-of-the-cartels

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